namespace Behaving.Actions
{
    public class FailAction : Behaviour
    {
        static FailAction()
        {
            Singleton = new FailAction();
        }

        public static FailAction Singleton { get; private set; }
        public override RunningState Execute(BehaviourTree behaviourTree)
        {
            return RunningState.Failure;
        }
    }
}